Weapon Mods

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Weapon Mods are special active abilities and modifications that are slotted into a player's firearms. These provide both offensive and defensive effects to a player or to their allies. Players will need to replenish the gauge by shooting enemies with their firearm in order to use the mod again.

Similar to how weapons work, players can change these on the fly by opening up the character menu and choosing which Mod they would prefer. Mods range from abilities that grant a player and their allies protective shields, wallhacks to see enemies, a healing pool that regenerates a team's health, and much more.

Mods can be obtained from:

  • Boss drops
  • Merchants
  • Crafted

Some mods are attached from crafting or obtaining boss weapons and cannot be removed from whichever boss weapon it is attached to - players will see a "NOT REMOVABLE" sign indicated below the description of the mod if it cannot be removed.

List of Weapon Mods[edit | edit source]


Fires a projectile that banishes the target into another dimension for 8 seconds. When they return, the'll take 1.5x the damage from the primary fire of the Repulsor weapon for 10 seconds.


Summons a Wasteland Skull which shoots projectiles that deal 15 damage per hit. Lasts 60 seconds.

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Blink Token

Teleports the caster forward up to 13 meters and creates an electrical blast that deals 140 Shock damage within 3 meters.

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Breath of the Desert

Discharge 7 radiation particles that will seek towards enemies within 20 meters and deal 80 RADIATION damage each.

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Corrosive Aura

Projects a 10 meter aura that moves with the caster. Enemies which enter the aura are Corroded, reducing their defense by 20%. Lasts 30 seconds.

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Explosive Shot

Fires an explosive round that upon detonation will deal up to 180 damage to enemies within 3.5 meters.

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Flame Thrower

Spews flames that will ignite targets with the burning effect dealing 150 Fire damage over 10 seconds

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Flicker Cloak

Surrounds the caster with a magical shield for 30 seconds, absorbing up to 200% of their Max Health in damage from incoming attacks.

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Gravity Core

Fires a concentrated gravity core which upon impact deals 50 damage and opens a black hole pulling enemies towards it for 5 seconds. Overflowing from the enemy drawn in, the black hole will become unstable and explode dealing 250 damage within 5 meters.

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Hive Shot

Fires a hive projectile that deals 20 damage upon impact within 2.5 meters and releases a cloud of deadly insects.

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Hot Shot

Imbues ammunition with Fire for 30 seconds increasing damage dealt by 20%. Shots also have a chance to set the target on fire, dealing 100 damage over 10 seconds.

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Howler's Immunity

Projects a 20 meter aura that moves with the caster and reduces incoming damage to all heroes standing in the aura by 30% Lasts 30 seconds.

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Hunter's Mark

Marks all enemies within 40 meters for the caster and their allies for 60 seconds. Critical Hit Chance against marked enemies is increased by 15%.

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Iron Sentinel

Summons a full automatic Turret that shoots at 5 rounds per second and deals 3 damage per hit. Lasts 20 seconds.

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Mantle of Thorns

Reduces Melee damage taken from enemies by 50%, reflects 200% of Melee damage taken and reduces stagger on hit. Lasts 60 seconds.

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Mender's Aura

Creates a healing pool that heals 10 Health per second for 10 seconds.

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Radioactive Volley

Fires a volley of 6 Radioactive projectiles that bounce off of the environment and deal 56 RADIATION damage each.

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Rattle Weed

Shoots a projectile that spawns a Rattle Weed upon impact with 224 Health and draws aggro on all enemies within 10 meters. Lasts 10 seconds.

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Seed Caller

Summons a Root Hollow minion with 150 Health that deals 56 damage per hit and lasts 30 seconds.


Fires a large spike that deals 125 damage, 300% additional stagger damage, and applies BLEEDING effect dealing 150 damage over 15 seconds.

Song of Swords

Projects a 20 meter aura that moves with the caster. All heroes standing within that aura have their damage dealt increased by 30%. Lasts for 30 seconds.

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Spore Shot

Fires an explosive round that upon detonation deals 50 rot damage to all enemies within 2.6 meters and will leave a deadly gas cloud that lasts for 7 seconds.

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Static Field Shot

Fires a projectile that deals 40 Shock damage and applies the Overloaded effect. Overloaded enemies will explode when they get close dealing 200 Shock damage within 4.5meters blast radius.

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Storm Caller

Conjures an electrical storm centered around the caster which unleashes lightning strikes that deal 40 Shock damage to nearby enemies within 35 meters. Lasts 12 seconds.


Unleash insects that will seek after enemies within 20 meters and repeatedly attack dealing 5 Corrosive damage per hit. Lasts 20 seconds.

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Tentacle Shot

Launches a projectile which will spawn a TENTACLE upon impact. The tentacle will attack nearby enemies dealing 60 Shock damage per hit. Lasts 30 seconds.


After charged, if the caster dies they will be revived with 33% health. The wielder will also take 25% less damage and be immune to Status effects for 10 seconds

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Veil of the Black Tear

Creates a 5-meter energy field that absorbs up to 300 incoming Ranged damage. Heroes standing inside the energy field can shoot outward.

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Wildfire Shot

Shoots an arcing fireball that deals 40 FIRE damage and ignites targets with the BURNING effect within 1.9 meters, dealing 240 FIRE damage over 15 seconds.

Boss Weapon Mods[edit | edit source]

For weapons obtained from boss drops, see Melee Weapons.


Has a 35% chance to apply the BURNING effect which will deal 150 FIRE damage over 10 seconds. Charge attacks have a 100% chance of applying the BURNING effect.

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Corrosive Strike

Has a 50% chance of applying the CORRODED effect reducing the target's defense by 20% for 5 seconds. Charged attacks have a 100% chance of applying the CORRODED effect.

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Force Burst

Charge attacks release an explosive force that will stagger and push enemies back

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Heavy Impact

Has a 35% chance to inflict an additional 100% stagger damage with each hit. Charge attacks have a 100% chance to inflict the bonus stagger damage.

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Life Leech

Returns damage dealt as health to the wielder.

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Lightning Shock

Has a 55% to apply the OVERLOADED effect which lasts for 20 seconds. Charge attacks have a 100% chance to apply the OVERLOADED effect.

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Power Strike

Increases damage on each successive hit by 10% for 15 seconds. Can be stacked 5 times.

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Razor Sharp

Has 35% chance of applying the Bleeding effect on the target dealing 150 damage over 15 seconds. Charge attacks have a 100% chance to apply the Bleeding effect.

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Spirit Engine

Each hit generates 100% mod power for weapon mods that are equipped on both fire arms.