Traits

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Traits are passive abilities acquired by the player over the course of playing the game. Besides weapons and armor used by the player, Traits are the most important part of your arsenal, as they give very strong stat, damage, and defensive buffs. Traits are comparable to level systems in other games, although in Remnant, every Trait, except for Vigor and Endurance, must be found by the player. The ways of finding Traits can range from killing a boss, walking into a certain area, interacting with teammates, upgrading Weapons, and many more.

To find out how to acquire a certain Trait, go to their personal wiki page. (You can also click on a Trait's name in this page.)

Useful Information[edit | edit source]

  • Your Trait level has a current maximum of 800. This can change with new updates to the game, as before the Swamps of Corsus DLC was released, the Trait level maximum was 640.
  • There are currently 40 Traits. This can change with new updates to the game, as before the Swamps of Corsus DLC was released, there was only 32 Traits.
  • Traits have a maximum level of 20.
  • Once a Trait is unlocked, it can not be unlocked again, and is permanently unlocked on your character.
  • You cannot turn Traits off. You can however reset them to level 0 and choose not to level them, but every time you were to do this, you would have to reset all of your Traits, and then level up the ones you want to use each time.
  • You can reset Trait points by using an Orb of Undoing. Orb of Undoing can be acquired from killing the Nightmare, or by purchasing it from Reggie for 2,500 Scrap.
  • Traits start at level 1 when first discovered, but when you use an Orb of Undoing, they reset to level 0.
  • When you reach the maximum Trait level (currently 800), you will still gain Trait points and still level up, these Trait points can be used later when/if more Traits are released.

How to gain Trait points[edit | edit source]

  • Leveling up awards you with 1 Trait point.
  • Collecting Tomes of Knowledge awards you with 1 Trait point.
  • To level up, you must gain experience from killing enemies, bosses, and completing quests.

Remnant: From the Ashes Traits[edit | edit source]

Arcane Strike.png
Arcane Strike

Increases Melee Mod Power Generation.

+1.25% per level to a maximum of 25%.

Barkskin.png
Bark Skin

Increases Armor Effectiveness.

+0.75% per level to a maximum of 15%.

Catalyst.png
Catalyst

Increases Status Effect Proc Chance.

+1% per level to a maximum of 20%.

Cold as Ice.png
Cold as Ice

Increases Backstab Damage Bonus.

+0.5% per level to a maximum of 10%.

Elder Knowledge.png
Elder Knowledge

Increases Experience Point Bonus.

+1% per level to a maximum of 20%.

Endurance.png
Endurance

Increases Stamina.

+2.5 per level to a maximum of 50.

Executioner.png
Executioner

Increases Critical Hit Chance.

+1.25% per level to a maximum of 25%.

Exploiter.png
Exploiter

Increases Weak Spot Damage.

+1% per level to a maximum of 20%.

Glutton.png
Glutton

Increases Consumable Use speed.

+1.75% per level to a maximum of 35%.

Guardian's Blessing.png
Guardian's Blessing

Increases Melee Damage Reduction.

+0.5% per level to a maximum of 10%.

Handling.png
Handling

Reduces Spread and Recoil.

+1% per level to a maximum of 20%.

Keeper's Blessing.png
Keeper's Blessing

Increases resistance to elemental damage, buildup, and status effects.

+0.5 per level to a maximum of 10.

Kingslayer.png
Kingslayer

Increases Critical Hit Damage.

+1.25% per level to a maximum of 25%.

Mother's Blessing.png
Mother's Blessing

Increases Ranged Damage Reduction.

+0.5% per level to a maximum of 10%.

Mind's Eye.png
Mind's Eye

Increases Ranged Damage.

+0.75% per level to a maximum of 15%.

Quick Hands.png
Quick Hands

Increases Reload Speed.

+1.25% per level to a maximum of 25%.

Rapid Strike.png
Rapid Strike

Increases Melee Attack Speed.

+0.75% per level to a maximum of 15%.

Recovery.png
Recovery

Increases Stamina Regeneration Rate.

+1.25 per level to a maximum of 25.

Revivalist.png
Revivalist

Increases Revive Speed.

+5% per level to a maximum of 100%.

Scavenger.png
Scavenger

Increases the amount of Scrap picked up.

+1.75% per level to a maximum of 35%.

Shadow Walker.png
Shadow Walker

Reduces enemy Awareness range.

+1.5% per level to a maximum of 30%.

Sleight of Hand.png
Sleight Of Hand

Increases Weapon Swap Speed.

+2.5% per level to a maximum of 50%.

Spirit.png
Spirit

Increases Mod Power Generation.

+1.25% per level to a maximum of 25%.

Suspicion.png
Suspicion

Reduces damage taken from friendly fire.

+2.5% per level to a maximum of 50%.

Swiftness.png
Swiftness

Increases Movement Speed.

+0.75% per level to a maximum of 15%.

Triage.png
Triage

Increases Healing Effectiveness.

+5% per level to a maximum of 100%.

Teamwork.png
Teamwork

Increases the range of the Teamwork buff.

+1m per level to a maximum of 35m. (Base 15m)

Trigger Happy.png
Trigger Happy

Increases Fire Rate.

+1% per level to a maximum of 20%.

Vigor.png
Vigor

Increases Health.


+2.5 per level to a maximum of 50.

Warrior.png
Warrior

Increases Melee Damage.

+1% per level to a maximum of 20%.

Will to Live.png
Will to Live

Increases Health while wounded.

+5% per level to a maximum of 100%.

World Walker.png
World Walker

Reduces Stamina cost when Sprinting and Evading.

-1% per level to a maximum of 20%.

Swamps of Corsus DLC Traits[edit | edit source]

Bloodbond.png
Blood Bond

Your Summons receive a portion of damage you would have taken.

+0.75% per level to a maximum of 15%.

Concentration.png
Concentration

Increases Weapon Mod Duration.

+1% per level to a maximum of 20%.

Evocation.png
Evocation

Increases Weapon Mod Damage.

+0.75% per level to a maximum of 15%.

Footwork.png
Footwork

Increases Movement Speed while aiming.

+1.25% per level to a maximum of 25%.

Fortification.png
Fortification

Increase Damage Reduction while reviving a teammate.

+1.25% per level to a maximum of 25%.

Invoker.png
Invoker

Increase Summon Damage.

+1% per level to a maximum of 20%.

Luminescent.png
Luminescent

Increase chance for elite enemies to drop Lumenite on death.

+1.5% per level to a maximum of 30%.

Potency.png
Potency

Increase duration of Consumables.

+1% per level to a maximum of 20%.