Weapon Mods are special active abilities and modifications that are slotted into a player's firearms. These provide both offensive and defensive effects to a player or to their allies. Players will need to replenish the gauge by shooting enemies with their firearm in order to use the mod again.
Similar to how weapons work, players can change these on the fly by opening up the character menu and choosing which Mod they would prefer. Mods range from abilities that grant a player and their allies protective shields, wallhacks to see enemies, a healing pool that regenerates a team's health, and much more.
Mods can be obtained from:
- Boss drops
- Merchants
- Crafted
Some mods are attached from crafting or obtaining boss weapons and cannot be removed from whichever boss weapon it is attached to - players will see a "NOT REMOVABLE" sign indicated below the description of the mod if it cannot be removed.
Remnant: From the Ashes Weapon Mods[ | ]
Base Game[ | ]
Banish Fires a projectile that banishes the target into another dimension for 8 seconds. When they return, the'll take 1.5x the damage from the primary fire of the Repulsor weapon for 10 seconds. |
Beckon Summons a Wasteland Skull which shoots projectiles that deal 15 damage per hit. Lasts 60 seconds. |
Blink Token Teleports the caster forward up to 13 meters and creates an electrical blast that deals 140 Shock damage within 3 meters. |
Breath of the Desert Discharge 7 radiation particles that will seek towards enemies within 20 meters and deal 80 RADIATION damage each. |
Corrosive Aura Projects a 10 meter aura that moves with the caster. Enemies which enter the aura are Corroded, reducing their defense by 20%. Lasts 30 seconds. |
Explosive Shot Fires an explosive round that upon detonation will deal up to 180 damage to enemies within 3.5 meters. |
Flame Thrower Spews flames that will ignite targets with the burning effect dealing 150 Fire damage over 10 seconds |
Flicker Cloak Surrounds the caster with a magical shield for 30 seconds, absorbing up to 200% of their Max Health in damage from incoming attacks. |
Gravity Core Fires a concentrated gravity core which upon impact deals 50 damage and opens a black hole pulling enemies towards it for 5 seconds. Overflowing from the enemy drawn in, the black hole will become unstable and explode dealing 250 damage within 5 meters. |
Hive Shot Fires a hive projectile that deals 20 damage upon impact within 2.5 meters and releases a cloud of deadly insects. |
Hot Shot Imbues ammunition with Fire for 30 seconds increasing damage dealt by 20%. Shots also have a chance to set the target on fire, dealing 100 damage over 10 seconds. |
Howler's Immunity Projects a 20 meter aura that moves with the caster and reduces incoming damage to all heroes standing in the aura by 30% Lasts 30 seconds. |
Hunter's Mark Marks all enemies within 40 meters for the caster and their allies for 60 seconds. Critical Hit Chance against marked enemies is increased by 15%. |
Iron Sentinel Summons a full automatic Turret that shoots at 5 rounds per second and deals 3 damage per hit. Lasts 20 seconds. |
Mantle of Thorns Reduces Melee damage taken from enemies by 50%, reflects 200% of Melee damage taken and reduces stagger on hit. Lasts 60 seconds. |
Mender's Aura Creates a healing pool that heals 10 Health per second for 10 seconds. |
Radioactive Volley Fires a volley of 6 Radioactive projectiles that bounce off of the environment and deal 56 RADIATION damage each. |
Rattle Weed Shoots a projectile that spawns a Rattle Weed upon impact with 224 Health and draws aggro on all enemies within 10 meters. Lasts 10 seconds. |
Seed Caller Summons a Root Hollow minion with 150 Health that deals 56 damage per hit and lasts 30 seconds. |
Skewer Fires a large spike that deals 125 damage, 300% additional stagger damage, and applies BLEEDING effect dealing 150 damage over 15 seconds. |
Song of Swords Projects a 20 meter aura that moves with the caster. All heroes standing within that aura have their damage dealt increased by 30%. Lasts for 30 seconds. |
Spore Shot Fires an explosive round that upon detonation deals 50 rot damage to all enemies within 2.6 meters and will leave a deadly gas cloud that lasts for 7 seconds. |
Static Field Shot Fires a projectile that deals 40 Shock damage and applies the Overloaded effect. Overloaded enemies will explode when they get close dealing 200 Shock damage within 4.5meters blast radius. |
Storm Caller Conjures an electrical storm centered around the caster which unleashes lightning strikes that deal 40 Shock damage to nearby enemies within 35 meters. Lasts 12 seconds. |
Swarm Unleash insects that will seek after enemies within 20 meters and repeatedly attack dealing 5 Corrosive damage per hit. Lasts 20 seconds. |
Tentacle Shot Launches a projectile which will spawn a TENTACLE upon impact. The tentacle will attack nearby enemies dealing 60 Shock damage per hit. Lasts 30 seconds. |
Undying After charged, if the caster dies they will be revived with 33% health. The wielder will also take 25% less damage and be immune to Status effects for 10 seconds |
Veil of the Black Tear Creates a 5-meter energy field that absorbs up to 300 incoming Ranged damage. Heroes standing inside the energy field can shoot outward. |
Wildfire Shot Shoots an arcing fireball that deals 40 FIRE damage and ignites targets with the BURNING effect within 1.9 meters, dealing 240 FIRE damage over 15 seconds. |
Swamps of Corsus Weapon Mods[ | ]
These Weapon Mods were added as part of the Swamps of Corsus DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game and do not require you to purchase the DLC.
Vampiric Fires 4 beetles that will fly towards enemies within 10 meters, land on them, and steal 50 health over 5 seconds. Once full, they will fly back and heal the hero. |
Rift Walker Enter a rift for 2.8 seconds leaving a summoned CLONE behind which draws aggro within 12.5 meters. The caster is invulnerable and their Movement Speed is increased by 30%. Upon exiting, the clone explodes dealing 250 damage within 5.5 meters. Does not affect powerful enemies. 15 second cooldown. (Max 1). |
Unstable Quills Unleash a rapid burst of 12 quills. Press F again to detonate dealing 15 CORROSIVE damage each within 2.5 meters. Overcharge quills by shooting an enemy with quills attached until they glow, then detonate increasing the damage to 30 CORROSIVE damage each. |
Seeker Summons a BEETLE that will rush towards enemies and explode dealing 160 CORROSIVE damage within 4 meters. Lasts 30 seconds. (Max 3) |
Subject 2923 Weapon Mods[ | ]
These Weapon Mods were added as part of the Subject 2923 DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game and do not require you to purchase the DLC.
Boss Weapon Mods[ | ]
For weapons obtained from boss drops, see Melee Weapons.
Base Game[ | ]
Blaze Has a 35% chance to apply the BURNING effect which will deal 150 FIRE damage over 10 seconds. Charge attacks have a 100% chance of applying the BURNING effect. |
Corrosive Strike Has a 50% chance of applying the CORRODED effect reducing the target's defense by 20% for 5 seconds. Charged attacks have a 100% chance of applying the CORRODED effect. |
Force Burst Charge attacks release an explosive force that will stagger and push enemies back |
Heavy Impact Has a 35% chance to inflict an additional 100% stagger damage with each hit. Charge attacks have a 100% chance to inflict the bonus stagger damage. |
Life Leech Returns damage dealt as health to the wielder. |
Lightning Shock Has a 55% to apply the OVERLOADED effect which lasts for 20 seconds. Charge attacks have a 100% chance to apply the OVERLOADED effect. |
Power Strike Increases damage on each successive hit by 10% for 15 seconds. Can be stacked 5 times. |
Razor Sharp Has 35% chance of applying the Bleeding effect on the target dealing 150 damage over 15 seconds. Charge attacks have a 100% chance to apply the Bleeding effect. |
Spirit Engine Each hit generates 100% mod power for weapon mods that are equipped on both fire arms. |
Swamps of Corsus Weapon Mods[ | ]
These Weapon Mods were added as part of the Swamps of Corsus DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game and do not require you to purchase the DLC.
File:Energy Wavepng Energy Wave Charge attacks release an energy wave allowing the wielder to strike enemies from farther away. |
Subject 2923 Weapon Mods[ | ]
These Weapon Mods were added as part of the Subject 2923 DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game.
File:Chain Strike.png Chain Strike Charge Attacks extend the chain allowing the wielder to hit enemies from farther away. |
File:Horizon Strike Horizon Strike Charge attacks release a wide wave projectile that will penetrate through multiple enemies |
File:Cold Strike Cold Strike Strikes apply FROSTBITE stacks. Charge attacks apply 2 stacks per hit |